A graphic is an image or visual representation of an object. Therefore, computer graphics are simply images displayed on a computer screen. Graphics are often contrasted with text, which is comprised of characters, such as numbers and letters, rather than images.
Computer graphics can be either two or three-dimensional. Early computers only supported 2D monochrome graphics, meaning they were black and white (or black and green, depending on the monitor). Eventually, computers began to support color images. While the first machines only supported 16 or 256 colors, most computers can now display graphics in millions of colors.
2D graphics come in two flavors — raster and vector. Raster graphics are the most common and are used for digital photos, Web graphics, icons, and other types of images. They are composed of a simple grid of pixels, which can each be a different color. Vector graphics, on the other hand are made up of paths, which may be lines, shapes, letters, or other scalable objects. They are often used for creating logos, signs, and other types of drawings. Unlike raster graphics, vector graphics can be scaled to a larger size without losing quality. 3D graphics started to become popular in the 1990s, along with 3D rendering software such as CAD and 3D animation programs. By the year 2000, many video games had begun incorporating 3D graphics, since computers had enough processing power to support them. Now most computers now come with a 3D video card that handles all the 3D processing. This allows even basic home systems to support advanced 3D games and applications.
Students are introduced to the graphic design industry through magazines, internet, etc. We begin to
talk about audience.
* History of Graphic Design
* Future of Graphic Design
Students use multimedia elements to create projects with graphic design software. The introduction of
each piece of equipment would be tied to a relevant graphics project.
* Digital tablet
Students learn about design elements through projects such as; creating examples of color schemes
using graphic software and creating an original alphabet based on a theme. Each project includes self
reflection and a peer review.
Students learn the principles of design through projects such as; posters, creating original designs that
reflect an emotion, magazine covers, product ads, cereal box prototypes, candy wrappers etc. They do a
self reflection on their projects and a peer review. Some projects include a presentation to the class.
In teams students create a business proposal and create branding for that business including a
commercial and magazine ad. They present the product to the class.
* Anatomy of a letter
* Typographic Measurement
* Typographic Standards
* Typographic Guidelines
Students learn when to use particular image formats for individual projects. They create collages,
logos, cd covers, etc. Each project includes self reflection and a peer review.
* Raster Vs Vector
Students use images scanned and from the internet to create projects while learning to cite sources and
understand whether or not they can legally use the image.
* Copyright laws